Changed a lot of Actions.cs and a few other things to be more easily
extendable.
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@@ -4,7 +4,10 @@ public abstract class Character
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public int maxHP {get; set;}
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public int currentHP {get; set;}
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public bool dead {get; set;} = false;
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public string turnMarker = "*";
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public bool isTurn {get; set;} = false;
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public List<string>CharacterEnabledActions = new List<string>();
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public bool isTurn {get; set;}
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public List<string>? CharacterEnabledActions = new List<string>();
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public int damageReduction {get; set;} = 0;
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public int damageModifier {get; set;} = 0;
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public List<Item>? equipedItems = new List<Item>();
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public List<string>? CharacterDisabledActions = new List<string>();
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}
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