diff --git a/GameState.cs b/GameState.cs index 3eb400b..da90131 100644 --- a/GameState.cs +++ b/GameState.cs @@ -170,7 +170,7 @@ public sealed class GameState Console.WriteLine("You are victorious in your first battle!"); Thread.Sleep(2000); Console.WriteLine("\nAs you make your way deeper into the Uncoded One's fortress" - + "\nmore enemies appear to block your way to defeat their master..."); + + "\nmore enemies appear, blocking your way forward to defeat their master..."); Console.WriteLine("\n\nPress Enter to continue..."); Console.ReadLine(); Skeleton skeleton1 = new Skeleton(); diff --git a/obj/Debug/net9.0/FinalBattle.AssemblyInfo.cs b/obj/Debug/net9.0/FinalBattle.AssemblyInfo.cs index 6d83ff6..97f41cf 100644 --- a/obj/Debug/net9.0/FinalBattle.AssemblyInfo.cs +++ b/obj/Debug/net9.0/FinalBattle.AssemblyInfo.cs @@ -13,7 +13,7 @@ using System.Reflection; [assembly: System.Reflection.AssemblyCompanyAttribute("FinalBattle")] [assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")] [assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")] -[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")] +[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+8e458da61eba16c6d39aae3dd5cd598c2c6dd672")] [assembly: System.Reflection.AssemblyProductAttribute("FinalBattle")] [assembly: System.Reflection.AssemblyTitleAttribute("FinalBattle")] [assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")] diff --git a/obj/Debug/net9.0/FinalBattle.AssemblyInfoInputs.cache b/obj/Debug/net9.0/FinalBattle.AssemblyInfoInputs.cache index 8f836a9..a4f10ce 100644 --- a/obj/Debug/net9.0/FinalBattle.AssemblyInfoInputs.cache +++ b/obj/Debug/net9.0/FinalBattle.AssemblyInfoInputs.cache @@ -1 +1 @@ -15175f65f6f63f0c4c3ae8d13187889e73fe451b685fbc2643b44dd8e1084a87 +f6b7a7ab732f52a370cbe5a75d1b3ae8b480c6570a0a83bd9d346d48237b0234