Minor update to plot text.
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@@ -170,7 +170,7 @@ public sealed class GameState
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Console.WriteLine("You are victorious in your first battle!");
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Console.WriteLine("You are victorious in your first battle!");
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Thread.Sleep(2000);
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Thread.Sleep(2000);
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Console.WriteLine("\nAs you make your way deeper into the Uncoded One's fortress"
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Console.WriteLine("\nAs you make your way deeper into the Uncoded One's fortress"
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+ "\nmore enemies appear to block your way to defeat their master...");
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+ "\nmore enemies appear, blocking your way forward to defeat their master...");
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Console.WriteLine("\n\nPress Enter to continue...");
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Console.WriteLine("\n\nPress Enter to continue...");
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Console.ReadLine();
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Console.ReadLine();
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Skeleton skeleton1 = new Skeleton();
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Skeleton skeleton1 = new Skeleton();
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@@ -13,7 +13,7 @@ using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("FinalBattle")]
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[assembly: System.Reflection.AssemblyCompanyAttribute("FinalBattle")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+8e458da61eba16c6d39aae3dd5cd598c2c6dd672")]
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[assembly: System.Reflection.AssemblyProductAttribute("FinalBattle")]
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[assembly: System.Reflection.AssemblyProductAttribute("FinalBattle")]
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[assembly: System.Reflection.AssemblyTitleAttribute("FinalBattle")]
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[assembly: System.Reflection.AssemblyTitleAttribute("FinalBattle")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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@@ -1 +1 @@
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15175f65f6f63f0c4c3ae8d13187889e73fe451b685fbc2643b44dd8e1084a87
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f6b7a7ab732f52a370cbe5a75d1b3ae8b480c6570a0a83bd9d346d48237b0234
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