Files
FinalBattle/Character.cs

11 lines
335 B
C#

public abstract class Character
{
public string? name {get; set;}
public int maxHP {get; set;}
public int currentHP {get; set;}
public bool dead {get; set;} = false;
public string turnMarker = "*";
public bool isTurn {get; set;} = false;
public List<Actions>CharacterEnabledActions = new List<Actions>();
}