260 lines
9.3 KiB
C#
260 lines
9.3 KiB
C#
public sealed class GameState
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{
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public static readonly Lazy<GameState> _instance = new Lazy<GameState>(() => new GameState());
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private GameState() {}
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public static GameState Instance
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{
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get {return _instance.Value;}
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}
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public List<Character> heros = new List<Character>();
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public List<Character> monsters = new List<Character>();
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public List<Character> heroRemove = new List<Character>();
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public List<Character> monsterRemove = new List<Character>();
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public List<Item> heroInventory = new List<Item>();
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public int currentRound = 1;
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public bool gameOver = false;
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public bool herosAIControl = false;
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public bool monstersAIControl = true;
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public bool lastRound = false;
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public int heroPotionsAvailable = 5;
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public int monsterPotionsAvailable = 2;
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public bool BowIsEquippedBy = false;
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public bool SwordIsEquippedBy = false;
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//Menu menu = new Menu();
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public void Run()
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{
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Sword heroSword = new Sword();
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Bow bow = new Bow();
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VinFletcher vin = new VinFletcher();
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heroInventory.Add(heroSword);
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heroInventory.Add(bow);
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heros.Add(vin);
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Rounds(currentRound);
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while (gameOver == false)
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{
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int action;
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GameOver();
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if (gameOver == true)
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{
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return;
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}
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if (heros.Any())
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{
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foreach (Character hero in heros)
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{
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BeginHeroTurn:
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hero.isTurn = true;
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Console.Clear();
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DisplayStatus();
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if (GameState.Instance.herosAIControl == false)
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{
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Menu.BuildMenu(hero);
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}
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action = Actions.Instance.GetAction(hero);
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bool actionPerformed = Actions.Instance.DoAction(hero, action);
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if (actionPerformed == true)
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{
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Console.Clear();
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DisplayStatus();
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CheckDead();
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foreach (Character monster in monsterRemove)
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{
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monsters.Remove(monster);
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}
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hero.isTurn = false;
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}
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else
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{
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goto BeginHeroTurn;
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}
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if (!monsters.Any())
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{
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break;
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}
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}
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}
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if (monsters.Any() && heros.Any())
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{
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foreach (Character monster in monsters)
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{
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monster.isTurn = true;
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Console.Clear();
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DisplayStatus();
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if (GameState.Instance.monstersAIControl == false)
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{
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Menu.BuildMenu(monster);
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}
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action = Actions.Instance.GetAction(monster);
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Actions.Instance.DoAction(monster, action);
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Console.Clear();
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DisplayStatus();
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CheckDead();
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foreach (Character hero in heroRemove)
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{
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heros.Remove(hero);
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}
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if (!heros.Any())
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{
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break;
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}
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monster.isTurn = false;
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}
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}
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}
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}
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public void DisplayStatus()
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{
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Console.WriteLine("================================= BATTLE =================================");
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foreach (Character hero in GameState.Instance.heros)
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{
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if (hero.isTurn == true)
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{
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Console.ForegroundColor = ConsoleColor.Cyan;
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}
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Console.WriteLine($"{hero.name, -20} HP: {hero.currentHP}/{hero.maxHP}");
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine("----------------------------------- VS -----------------------------------");
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}
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foreach (Character monster in GameState.Instance.monsters)
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{
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if (monster.isTurn == true)
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{
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Console.ForegroundColor = ConsoleColor.Red;
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}
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if (monster.name == "The Uncoded One")
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{
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Console.WriteLine($"{monster.name, 59} HP: {monster.currentHP, 2}/{monster.maxHP, -2}");
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Console.ForegroundColor = ConsoleColor.White;
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}
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else
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{
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Console.WriteLine($"{monster.name, 59} HP: {monster.currentHP}/{monster.maxHP, -2}");
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Console.ForegroundColor = ConsoleColor.White;
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}
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}
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}
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public void CheckDead()
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{
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foreach (Character hero in heros)
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{
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if (hero.currentHP <= 0)
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{
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hero.dead = true;
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heroRemove.Add(hero);
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}
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}
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foreach (Character monster in monsters)
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{
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if (monster.currentHP <= 0)
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{
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monster.dead = true;
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monsterRemove.Add(monster);
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}
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}
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}
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public void GameOver()
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{
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if (currentRound == 3)
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{
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lastRound = true;
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}
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if (!heros.Any())
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{
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gameOver = true;
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MonstersWin();
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return;
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}
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if (!monsters.Any() && lastRound == false)
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{
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currentRound++;
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Console.WriteLine($"Round {currentRound}");
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Rounds(currentRound);
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return;
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}
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if (!monsters.Any() && lastRound == true)
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{
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gameOver = true;
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HerosWin();
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return;
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}
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}
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public void Rounds(int currentRound)
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{
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if (currentRound == 1)
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{
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Skeleton skeleton1 = new Skeleton();
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monsters.Add(skeleton1);
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}
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if (currentRound == 2)
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{
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Console.Clear();
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ColoredConsole.WriteLine("You are victorious in your first battle!", ConsoleColor.Green);
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Thread.Sleep(1500);
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ColoredConsole.WriteLine("\nAs you make your way deeper into the Uncoded One's fortress"
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+ "\nmore enemies appear to block your way to defeat their master...", ConsoleColor.Cyan);
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Console.WriteLine("\n\nPress Enter to continue...");
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Console.ReadLine();
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Skeleton skeleton1 = new Skeleton();
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Skeleton skeleton2 = new Skeleton();
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Amarok amarok1 = new Amarok();
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monsters.AddRange(skeleton1, skeleton2, amarok1);
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}
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if (currentRound == 3)
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{
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Console.Clear();
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ColoredConsole.WriteLine("You have completed the second battle in your assualt on the"
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+ " Uncoded One's fortress!", ConsoleColor.Green);
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Thread.Sleep(1500);
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ColoredConsole.WriteLine("\nAs you move deeper into the fortress, you come upon two great"
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+ "\nsteel doors set into a wall of stone. You push open the doors, and"
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+ "\nfind yourself in the Uncoded One's throne room. The Uncoded One stands"
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+ "\nfrom his throne of blackened steel and hisses, \"You have finally"
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+ "\nappeared before me True Programmer. Now you will die, and the world"
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+ "\nwill be mine!\"", ConsoleColor.Cyan);
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Console.WriteLine("\n\nPress Enter to continue...");
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Console.ReadLine();
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Amarok amarok1 = new Amarok();
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Amarok amarok2 = new Amarok();
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Skeleton skeleton1 = new Skeleton();
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Skeleton skeleton2 = new Skeleton();
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Skeleton skeleton3 = new Skeleton();
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UncodedOne uncodedOne = new UncodedOne();
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monsters.AddRange(skeleton1, skeleton2, skeleton3, amarok1, amarok2, uncodedOne);
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}
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}
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public void HerosWin()
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{
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Console.Clear();
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Thread.Sleep(1500);
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ColoredConsole.WriteLine("As you strike the Uncoded One down, the sky brightens and the"
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+ " miasma\nsurrounding his dark fortress begins to lift...\n\n", ConsoleColor.Cyan);
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ColoredConsole.Write("You are ", ConsoleColor.Cyan);
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ColoredConsole.WriteLine("VICTORIOUS!\n\n", ConsoleColor.Green);
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ColoredConsole.WriteLine("True Programming has been brough back to the lands, and"
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+ " the people\ncan now improve their lives through the various arts of code you\n"
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+ "have helped restore...", ConsoleColor.Cyan);
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Console.WriteLine("\nPress Enter to exit your final challenge, True Programmer!");
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Console.ReadLine();
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}
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public void MonstersWin()
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{
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Console.Clear();
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Thread.Sleep(1500);
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ColoredConsole.WriteLine("You have been brutally struck down by the Uncoded One and his evil\n"
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+ "minions. This is a devastating loss for the all the people whom you have helped...\n"
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+ "The Uncoded One will now reign supreme in unchecked war against the entire land, and\n"
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+ "\nTrue Programming may forever be lost...", ConsoleColor.Red);
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Console.ReadLine();
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}
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}
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